Introduction
When playing the game for the first time, you will be confronted with some of the basic rules which are explained below. For starters, each player is dealt two hole cards in Texas hold'em with the overall goal of making the best five-card hand.
Play moves clockwise around the table, starting with action to the left of the dealer button. Generally, the first two players to the immediate left of the button are required to post a small blind and a large blind to initiate the betting. From there, action occurs on multiple streets: Preflop, Flop, the Turn and the River.
Dealer Button
The button determines which player at the table is the acting dealer. In Texas hold'em, the player on button, or last active player closest to the button, receives last action on all post-flop streets of play.
While the dealer button often dictates who the first players are to begin the wagering with the small blind and big blind, it also determines where the dealing of the cards begin. The player to the immediate left of the dealer button in the small blind, receives the first card and then the dealer pitches cards around the table in a clockwise motion from player to player until each has received two starting cards.
The Blinds
Before every new round, two players at the table are obligated to post blinds, or forced bets that begin the wagering. Without these blinds, the game would be very boring because no one would be required to put any money into the pot.
The player directly to the left of the button posts the small blind, and the player to his or her direct left posts the big blind. The small blind is generally half the amount of the big blind, although this stipulation varies from room to room and can also be dependent of the game being played.
The Aim of the Game
In Texas hold'em, every player receives two cards face down, called Hole cards. Every player keeps these cards to conceal until the end of all of the betting rounds, which is called the showdown. Texas hold'em is a game of community cards, where five cards are displayed in the middle of the table to be used in conjunction with a player's two hole cards in order to make the best five-card holding.
The five community cards are displayed in the middle of the table on the flop, the turn and the river. The flop consists of the first three community cards, the turn adds another and the river completes the board with one more. These five cards are visible for every player. Once all five cards are down, players have to make the best five-card combination from these seven cards. This can be done using both of your hole cards in combination with three community cards, one hole card in combination with four community cards or no hole cards and playing all five community cards as one's hand. The player with the best combination of cards wins the pot, which is the sum of all bets that have been placed during that hand.
First Betting Round
Pre-Flop Action
Two ‚Hole Cards‘ are dealt face down and the first round of betting begins
The first round of betting takes place right after all hole cards have been dealt to each player. The first player to act is the player to the left of the big blind, and this player then has three options:
Call: match the amount of the big blind
Raise: increase the bet within the specific limits of the game
Fold: throw one's hand away
If a player chooses to fold, he or she is no longer eligible to win the current hand.
The amount a player can raise to depends on the game that is being played, but most commonly must be at least twice the big blind.
The players who follow have the same three options: Call, Raise or Fold. In the case of raising, the minimum allotted amount for a raise must be equal to the original raise amount. For example, let's say the big blind in a game is $10 and the first player to act raises to $40 in a game of no-limit hold'em. The second player to act has the option to call for $40, fold and no longer play the hand, or raise to $70 as the first raise amount of $30, the difference between the wager placed and the original big blind.
Second Betting Round
The Flop
Three community cards are dealt on the table and a new betting round begins.
After the first preflop betting round has been completed, the second betting round takes place on the flop after the first three community cards have been dealt. In this betting round, and all that follow from now on, action starts with the first active player to the left of the button. Along with the options to bet, call, fold and raise, a player now has the option to check if no betting action has occurred prior. A check simply means to pass the action to the next player in the hand.
Third Betting Round
The Turn
The fourth community card is called the 'Turn' and again a new round of betting starts.
The fourth community card, called the turn, is dealt face-up following all betting action on the flop. Once this has been completed, another round of betting occurs, similar to that on the previous street of play. Again players have the options to bet, call, fold, raise and check.
Final Betting Round
The River
The last community card is called the 'River.' This is followed by a last round of betting and finally the 'Showdown'
The fifth community card, called the river, is dealt face-up following all betting action on the turn. Once this has been completed, another round of betting occurs, similar to that on the previous street of play. Again players have the options to bet, call, fold, raise and check. After all betting action has been completed, the remaining players in the hand with hole cards now expose their holdings to determine a winner. This is called the showdown.
Showdown
The remaining players open their hole cards, and with the assistance of the dealer, a winning hand is determined. The player with the best combination of five cards will win the pot.
The remaining players open their hole cards, and with the assistance of the dealer, a winning hand is determined. The player with the best combination cards winning the game.
Poker Hands
Royal Flush: Royal flush is the best poker hand combination.
Consists of the Ace, King, Queen, Jack and Ten of the same suite.
Straight Flush: Five cards in numerical order, all of identical suits.
In the event of a tie: The highest rank at the top of the sequence wins.
The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.
Four of a Kind: Four cards of the same rank, and one side card or ‘kicker’.
In the event of a tie: The highest rank of four-of-a-kind wins. In community card games where players have the same four-of-a-kind, the highest fifth card ('kicker') wins.
Full House: Three cards of the same rank, and two cards of a different, matching rank.
In the event of a tie: The highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.
Flush: Five cards of the same suit.
In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. In poker, the suit is not used to break a tie.
Straight: Five cards in sequence.
In the event of a tie: The highest ranking card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.
Three of a kind: Three cards of the same rank, and two unrelated side cards.
Thì
In the event of a tie: The highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.
Two pair: Two cards of a matching rank, another two cards of a different matching rank, and one side card.
In the event of a tie: The highest pair wins. If more than one player have the same highest pair, then player with second-highest pair wins. If both players have two identical pairs, then the highest side card wins.
One pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie: The highest pair wins. If players have the same pair, then the player with the highest side card wins, and if it’s necessary, the second-highest and third-highest side card can be used to break the tie.
High card: Any hand that does not qualify under a category listed above.
In the event of a tie: The highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.
This tutorial will teach you the basic of 99 domino, counting the cards, rules and all you need to become 99 domino player.
There are total 28 domino cards on each round of the game (6 players max, each player get
4 cards) Each card has upper and lower side divided with the line at center and each card has different dots count, each dots indicate the value of the card, the easiest way to remember all the cards is group them to 7 series of card type as described below :
0 (zero) dots series, 7 cards total and each card has empty dot part on the upper or lower side. Here are the cards :
1 (one) dot series, 6 cards total and each card has one big dot part on the upper or lower side. Here are the cards :
2 (two) dots series, 5 cards total and each card has two dots part on the upper or lower side :
3 (three) dots series, 4 cards total and each card has three dots part on the upper or lower side:
4 (four) dots series, 3 cards total and each card has four dots part on the upper or lower side:
5 (five) dots series, 2 cards total, each card has five dots part on the upper or lower side :
6 (six) dots series, Only 1 card has six dots part on the upper and lower side:
Counting the card
Count the total dots of all cards to determine the value.
Remember that the highest value is 9. If the result is more than 10, 20 or 30 than the second number is the card value. Here is the sample on how to count the cards :
0 + 4 = 4 8 + 2 = 10 6 + 6 = 12 10 + 11 = 21
Result = 4 Result = 0 Result = 2 Result = 1
The counting result
In Domino QQ game each player get 4 of domino cards divided by 2 sections and call the two cards on the left are 'Left Side” and two cards on the right are “Right Side”.
In this game your card values are on the Left Side and on the Right Side. See example below for details, the numbers in circle represent the value of two card on the left and the right side.
PLAYER 1 PLAYER 2 PLAYER 3
Result : 9 4 Result : 9 8 Result : 4 3
LOSE WIN LOSE
Notes:
You don’t have to count each dots of the card while playing in the game, the left side value and the right side value will display automatically on the game. The left side value will be bigger than the right side value, or both sides with the same value In 99 Domino 4 cards game has 5 special mixed card beside normal card value.
Special Cards
These special cards displayed are the best card in domino game, these special cards also apply for jackpot winning, players who have one of these special cards will get the jackpot depends on the buying jackpot and the prize, see the rules and jackpot prize from the jackpot menu.
1 - SixGod (6666)
The highest in special cards. If you have these cards, you definitely win the game because no other players will get these cards.
2 - Twin Series
The second place in special cards. If you have four of these cards, no other player could get another twin cards.
So, you will win the round, except if another player had 6666 cards.
3 - Pure Big
The third place in special cards, If you have total dots between 39 and 43 then you have a
Pure Big Card, no other player could get another 4 big cards. So, you will win the game, except if other
player had 6666 or Twin Series. Like the given example below, the total dots are 41, so this series consider as Pure Big Card.
4 - Pure Small
The fourth place in special cards, If you have total dots between 5 to 9 then you card is a Pure Small Card, no other player can ever get small cards like this and you will win the game, except if other player had 6666, Twin Series or Pure Big.
Now you can start playing! Good luck and have fun!!
This tutorial will explain the gameplay of Domino Dealer or in south east asia is called CEME, because you can be a player or a dealer. This game almost the same as Domino QQ . The different is Domino QQ use 4 Domino's card, but in Ceme the gameplay just use 2 Domino's card.
1- Get familiar with domino cards
There are total 28 domino cards on each round of the game, the easiest way to remember all the cards is group them to 7 series of card type as described below :
0 (zero) dots series, 7 cards total and each card has empty dot part on the upper or lower side. Here are the cards :
1 (one) dot series, 6 cards total and each card has one big dot part on the upper or lower side. Here are the cards :
2 (two) dots series, 5 cards total and each card has two dots part on the upper or lower side :
3 (three) dots series, 4 cards total and each card has three dots part on the upper or lower side:
4 (four) dots series, 3 cards total and each card has four dots part on the upper or lower side:
5 (five) dots series, 2 cards total, each card has five dots part on the upper or lower side :
6 (six) dots series, Only 1 card has six dots part on the upper and lower side:
Distribution of cards
Ceme game is played by 2 to 8 players (black chair) and one player will take the role as the dealer (Red Chair). If no one takes the dealer role, then the game will not start until someone does.
Peeping your card
Once the player is given two cards, then the player is given a chance to peep cards they get. After the peeps time over, players must show the cards at the table.
Show Down
After all the player and dealer card shown on the table, the calculation will be done between the dealer's card and the player’s card. higher values card will win the game.
Don’t know who win on this table ? see the explanation below
How to Calculate Ceme Card Winner(s)
To know the counting in this game is just count the total dots on each card on the left and sum it with the total dots on the right side.
Remember that the highest value is 9, if the result is more than 10, 20 or 30 than the second number from the two digits is the value of the card. Here is the sample how to count the cards :
0 + 4 = 4 | 8 + 2 = 10 | 6 + 6 = 12 | 10 + 11 = 21 |
Result = 4 | Result = 0 | Result = 2 | Result = 1 |
Determining the winner(s)
In Ceme the winner is determined by the highest value, See the example below for a detailed explanation, in this example player will be marked in blue square and dealer in red square :
Player Win
If the value of player’s card is greater than the dealer’s, then the dealer will pay the amount of player’s bets.
Dealer Win
When the value of dealer’s card is greater than the player’s, then the dealer will take the player’s bet money.
Tie - Dealer Win
Dealer will always win if the dealer gets the same value as the player.
Q Card - Player Win
If the player/ players get cards with the value of 9, the dealer has to pay double amount of the player/ player’s bet.
Q Card - Dealer Win
If the dealer gets cards with the value of 9, dealer takes all player bets even if the player has the highest number.
Special Cards for Jackpot
Special cards in ceme only applies for the Jackpot. Since the special card has to be 4 cards in order to win the jackpot, the winning cards will be; the dealer’s cards combined with the player’s cards.
If you are the dealer and you want to get the jackpot, you have to buy the jackpot for each player on the table(including yourself). Giving you more chances to win more than one Jackpot.
If you are a player you just need to buy the Jackpot for yourself.
Note : if the merging cards between player and dealer match one of these special cards below, than the jackpot will be given to the player or dealer who bought the jackpot on that round.
1 - SixGod (6666)
Only 4 out of all 28 domino cards has the amount of six dots in it. Player and dealer have to have this combination of cards.
2 - Twin Series
Upper and lower side has the same amount of dot(s) including empty dot. Player and dealer have to have this combination of cards.
3 - Pure Big
Third Place in special cards, If you have total dots between 39 and 43 then you have a
Pure Big Card, no other player will have same big cards. Player and dealer have to have this combination of cards.
4 - Pure Small
Fourth place in special cards, If you have total dots between 5 to 9 then you card is a Pure Small Card, no other player will have same small cards like this. Player and dealer have to have this combination of cards.
Now you can start playing! Good luck and have fun!!
CEME KELILING is almost the same as the game CEME. The difference in this game is the position of the dealer will always change in each round clockwise while in CEME the dealer never changes. The dealer button will move to players who have chips according to the minimum chip requirements for the dealer.
1- Get familiar with domino cards
There are total 28 domino cards on each round of the game, the easiest way to remember all the cards is group them to 7 series of card type as described below :
0 (zero) dots series, 7 cards total and each card has empty dot part on the upper or lower side. Here are the cards :
1 (one) dot series, 6 cards total and each card has one big dot part on the upper or lower side. Here are the cards :
2 (two) dots series, 5 cards total and each card has two dots part on the upper or lower side :
3 (three) dots series, 4 cards total and each card has three dots part on the upper or lower side:
4 (four) dots series, 3 cards total and each card has four dots part on the upper or lower side:
5 (five) dots series, 2 cards total, each card has five dots part on the upper or lower side :
6 (six) dots series, Only 1 card has six dots part on the upper and lower side:
Distribution of cards
Ceme game is played by 2 to 8 players (black chair) and one player will take the role as the dealer (Red Chair). If no one takes the dealer role, then the game will not start until someone does.
Peeping your card
Once the player is given two cards, then the player is given a chance to peep cards they get. After the peeps time over, players must show the cards at the table.
Show Down
After all the player and dealer card shown on the table, the calculation will be done between the dealer's card and the player’s card. higher values card will win the game.
Don’t know who win on this table ? see the explanation below
How to Calculate Ceme Card Winner(s)
To know the counting in this game is just count the total dots on each card on the left and sum it with the total dots on the right side.
Remember that the highest value is 9, if the result is more than 10, 20 or 30 than the second number from the two digits is the value of the card. Here is the sample how to count the cards :
0 + 4 = 4 | 8 + 2 = 10 | 6 + 6 = 12 | 10 + 11 = 21 |
Result = 4 | Result = 0 | Result = 2 | Result = 1 |
Determining the winner(s)
In Ceme the winner is determined by the highest value, See the example below for a detailed explanation, in this example player will be marked in blue square and dealer in red square :
Player Win
If the value of player’s card is greater than the dealer’s, then the dealer will pay the amount of player’s bets.
Dealer Win
When the value of dealer’s card is greater than the player’s, then the dealer will take the player’s bet money.
Tie - Dealer Win
Dealer will always win if the dealer gets the same value as the player.
Q Card - Player Win
If the player/ players get cards with the value of 9, the dealer has to pay double amount of the player/ player’s bet.
Q Card - Dealer Win
If the dealer gets cards with the value of 9, dealer takes all player bets even if the player has the highest number.
Special Cards for Jackpot
Special cards in ceme only applies for the Jackpot. Since the special card has to be 4 cards in order to win the jackpot, the winning cards will be; the dealer’s cards combined with the player’s cards.
If you are the dealer and you want to get the jackpot, you have to buy the jackpot for each player on the table(including yourself). Giving you more chances to win more than one Jackpot.
If you are a player you just need to buy the Jackpot for yourself.
Note : if the merging cards between player and dealer match one of these special cards below, than the jackpot will be given to the player or dealer who bought the jackpot on that round.
1 - SixGod (6666)
Only 4 out of all 28 domino cards has the amount of six dots in it. Player and dealer have to have this combination of cards.
2 - Twin Series
Upper and lower side has the same amount of dot(s) including empty dot. Player and dealer have to have this combination of cards.
3 - Pure Big
Third Place in special cards, If you have total dots between 39 and 43 then you have a
Pure Big Card, no other player will have same big cards. Player and dealer have to have this combination of cards.
4 - Pure Small
Fourth place in special cards, If you have total dots between 5 to 9 then you card is a Pure Small Card, no other player will have same small cards like this. Player and dealer have to have this combination of cards.
Now you can start playing! Good luck and have fun!!
How to play CAPSA
In Capsa each player is given 13 playing cards, players must arrange the cards into 3 levels / lines. The first line consists of five cards. The second line consists of five cards, and the third line consists of three cards. The winning hand combinations will be based on Poker hand combinations. Ex. Pair, Two Pair, Straight, Flush, etc...
In this game you can play as a Dealer or Player
How to play Capsa - as Dealer
If you want to sit as a Dealer, then click the top seat as in the figure. If you already click and sit, just stay there waiting for player / other players to join in your table, and the game will be started.
Click the 'Ready' button when you have finished arranging your cards, or click 'Reset' button to cancel the arrangement and rearrange.
If you want to exit or finish a game, click the 'Stand Up' button to stand up from a chair.
How to play Capsa - as a Player
If you want to play as a player (not a dealer), select and click an empty / available chair and please wait until the game starts to place your bet.
Your minimum bet must comply with the minimum bet on table that you entered. If you have placed your bet, then the game will start immediately and the card will be distributed.
Minimum betting for Capsa is 1000 and maximum 150000
Click 'Ready' button when you have finished composing the card, or click the 'Reset' button to cancel the arrangement and rearrange your cards.
Click Button to see your cards in sequence from small to large numbers
Click to see our cards in accordance with same symbol/suit.
Notes : If the timer time has ended but you have not finished arranging the cards (there are still cards that have not been arranged), the system will automatically rearrange all your cards according to the correct order. If you arrange the cards in the wrong order, you will automatically be considered losers. If the player and dealer arrange the cards in the wrong order, the dealer still wins in that period. If player A and player B make a side bet but both of them arrange the cards in the wrong order, then the side bet will be considered a tie. If player A and player B both have one pair, the player who has higher kicker wins.
* If you get the special card (Dragon Card, Straight Flush or Four of a Kind), it will be counted as a win in that round, without having to race three levels of the card, as long as the arrangement of the cards is not wrong. (Applies To Dealer and Player)
Poker hand combinations
High Card : The highest card of the line with no other combination. The Highest rank is Ace
Pair : two cards with the same value/rank (i.e. 3 Spade and 3 Diamond)
Two Pair : Two Pairs in one line. (i.e. 8 Spade, 8 Diamond and 3 Spade and 3 Diamond)
Three of a kind: three cards of the same rank (i.e. 3 Spade, 3 Club and 3 Diamond)
Straight : Five cards consecutive in value/rank (i.e. 2, 3, 4, 5, 6)
Flush : Five cards with the same Suit (i.e. 5 Diamond Cards)
Full House : Three of a kind and a pair combined in one hand ( i.e 3,3,3,5,5 )
Four of a Kind : Four cards of the same Rank (i.e, 4,4,4,4, Ace )
Straight flush : Five consecutive cards with the same Suit ( i.e, 2.3,4,5,6 of Spade)
Royal Flush : Consists of the Ace, King, Queen, Jack and Ten of the same suite
Special card combinations (wins if arranged correctly):
Capsa (Dragon Cards)
Dragon Cards is the highest Hand in the CAPSA game.
If the player or the dealer has dragon cards (Capsa), the payment will be 2.5 times the total bet.
Ex. Bet 5000, the Dealer or Player is required to pay 12,500
Ex. Dragon cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (13 cards in your hand)
Royal Flush
Royal Flush is the 2nd highest combination.
If players get a Royal Flush, payment will be 2 times the total bet.
Ex. Bet 5000, the dealer or player is required to pay 10,000
Ex. Royal Flush: 10, J, Q, K, A (Series with the same suit)
If two players have the same ranked Royal flush, the winner will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Straight Flush
Straight Flush is the 3rd highest combination.
If players get a Straight Flush, payment will be 2 times the total bet.
Ex. Bet 5000, the dealer or player is required to pay 10,000
Ex. Straight Flush: A, 2, 3, 4, 5 (Series with the same suit)
If two players have the same ranked straight flush, the winner will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Four of Kind
Four of a Kind is the 4th highest combination.
If the player has a Four of Kind, payment will be 1.5 times the total bet.
Ex. Bet 5000, the Dealer or the player is required to pay 7,500
Ex. Four of a Kind: 5, 5, 5, 5, K
Regular card combinations:
Full House:
Full House is the 5th highest combination.
Full Houses will be ranked by comparing the Three of a kind of each hand to determine the winner.
Ex.
Dealer: 7 7 7 K K ( Full House 7)
Player: A A A 2 2 (Full House A)
Player will win because player has Full House Ace.
Flush:
Flush is the 6th highest combination.
If two players have a Flush, the player with the higher ranked suit will win, but if the suit is the same, then the rank of the cards will be compared.
Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
Ex.
Dealer: A, 8, 9, 10, J (Heart)
Player: K, 7, 2, 3, 6 (Spade)
Player will win because dealer has a Heart Flush while the Player has a Spade Flush.
Straight Card:
Straight is the 7th highest combination.
If player and dealer have Straights on the same level, then, Straight will be ranked by comparing the highest card of each Hand.
Ex.
Dealer : 5, 6, 7, 8, 9
Player : A, 2 , 3 , 4, 5
Dealer will win because Dealer has a straight To 9 while Player has a straight to 5.
If player and dealer have a same highest card then, the winner will be determine by the higher suit of the highest hand.
Example:
Dealer : 5, 6, 7, 8, 9 ( Symbol 9 card is club)
Player : 5, 6, 7, 8, 9 ( Symbol 9 card is Diamond)
Dealer will win because Dealer’s suit is Club, which is the higher rank than Diamond.
Three of a Kind:
Three of a kind is the 8th highest combination.
Ex.
Dealer: 7 7 7 K 8 (Three of a Kind 7s)
Player: 5 5 5 K A (Three of a Kind 5s)
Dealer will win the match because dealer Three of a Kind 7s.
Two Pair:
Two Pair is the 9th highest combination.
If both player and dealer have two pairs, determining the winner is by comparing the higher rank.
Ex.
Dealer: 7 7 K K 8 ( Two Pair K dan 7)
Player: 9 9 2 2 A (Two Pair 9 dan 2)
Dealer will win the match because dealer has the higher pair with Ks.
If player or dealer have a same Two Pairs the winner will be determine by the suites of the higher Kicker.
Ex.
Dealer: 7 7 K K 8 ( Kicker 8)
Player: 7 7 K K A ( Kicker A)
Player will win because of higher Kicker, which is Ace.
Pair Card:
Pair Card is the 10th highest combination.
If both player and dealer have a pair, determining the winner is by comparing the higher rank.
Ex.
Dealer: K K 8 (Pair K)
Pemain: A A 5 (Pair A)
Player will win because player has a pair of Ace.
If player and dealer have the same ranked Pair, the winner is determined by the higher Kicker (Backing).
If the player or dealer has a kicker with the same value then the winner will be determined based on the interest of the Pair
High Card:
If both player and dealer have the High Card Hand, the rank of the highest cards will determine the winner. In case of a tie, the rank of the next highest card will determine the winner.
Ex.
Dealer: A 10 5 (High Card A)
Player: A 10 6 (High Card A)
Player will win the match because player has high card Ace continued with 10 and 6.
If both player's and dealer's High Cards have the same rank the winner will be determined by the suite of the highest ranked card.
Dealer: A 10 5 (High Card Ace with symbol Heart)
Player: A 10 5 (High Card Ace with symbol Club)
The dealer will win because Dealer's card is Heart, which is the higher rank compared to the Club.
Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
Now you can start playing! Good luck and have fun!!
13 Cards can be played with a maximum of 4 players and minimum of 2 players. Each player is given 13 playing cards, players must arrange the cards into 3 levels/lines. The first or bottom or back line consists of five cards. The second or middle line consists of five cards, and the third or top or front line consists of three cards. Players can use the “Auto” feature to automatically arrange the cards by system, or if player failed to arrange the cards within the given time, the system will automatically arrange the cards for the player.
Each line will be against all of the other player’s lines. For example, if there are 4 players currently playing, player A back(bottom) line will be against player B C and D back line. And if he/she wins from one of the players, he/she will get 1 point/unit each win, whereas if loses then he/she will lose 1 point/unit each loss.
For example on the picture above, the player in the middle bottom line point is -2, it is because his/her bottom line card is lose to both of his/her opponents. While his/her top line point is +2 or 2, it is because his/her top line card is won over both of his/her opponents.
There are special cards that will give more that 1 point/unit (will be explained below). Player has to arrange the card combination from the strongest on the bottom to the weakest on the top. The winning hand combinations will be based on Poker hand combinations. Ex. Pair, Two Pair, Straight, Flush, etc. We will explain more about the combination below.
At first, players can choose the table they want to play according to the unit. The unit is shown at the Stakes column. This unit is used to count the amount of winning or losing.
At the end of the game after every line has been counted, each player's total point/unit will be converted according to the unit amount of the table.
For example in the picture above, Player in the middle has a total point of -2, and since he/she played on table with Unit Amount of 100, therefore he/she lost 200 credits. Meanwhile the player on the right has a total point of 2, therefore he/she wins 200 credits (deducted by the table fee).
There are several special card combinations that can give you more than 1 point/unit if the combination wins over your opponent. To remind, here are the meanings of each line; back = bottom line, middle = middle line and front = top line. And below is the list of special card combinations :
Player only gets special card combination points/units if his/her special card combination wins over the opponent card.
The example of all of the special card combinations can be seen at the Payout menu in the game.
Natural card combinations are special card combinations using all the 13 Cards. Natural card combinations are stronger than special card combinations. Since it is using all the 13 cards (bottom, middle and front line), the unit count will be counted from the whole hand. Here is the list of Natural card combinations from the strongest to the weakest:
Natural card combinations are always stronger than Special card combinations. For example: Player A has Royal Flush on his middle line, Player B has Six Pairs combinations, therefore Player B wins the game. In order to get the Natural card combinations points, his/her natural combination must win from his/her opponent’s. Each Natural card combinations points stated above is counted by winning from an opponent, so if a player wins from all three opponents, he/she will get three times the natural card combinations points. For example: Player A has a Dragon combination while his/her three opponents’ combination are weaker, therefore player A gets 36 points x 3 = 108 points and other players lose 36 points each. The example of all of the natural card combinations also can be seen at the Payout menu in the game.
Scoop is a special condition where a player beat his/her opponent on all of the three lines. Scoop will reward the winner +3 point while decreasing the opponent point by 3. Please note that player only gets a scoop if he wins on all three lines using special card or regular card combinations. Winning with natural card combinations does not reward any scoop bonus point. And player won’t get scoop bonus point if an opponent arranges his/her cards in the wrong order.
For example on the picture above, the player on the left successfully scoop both of his/her opponents (scoop does not have to win over all the opponent). His/her three lines wins over the opponent's three lines. Therefore, the player on the left gets +6 points/units while each opponent loses 3 points/units. Since the Unit Amount for that table is 100, so the player on the left wins 1200 credits.
If the table consists of 4 players and a player successfully scoop all three of his/her opponents, he/she will get homerun and another +9 points from each opponent (so he/she will get +12 points from each opponent due to scoop and homerun) and each opponent will lose 9 points from homerun and 3 p oints from scoop. For example:
Please note that this only applies to tables with full players, if there are only 3 players and a player successfully scoops both of his/her opponents, he/she will only get +3 points from each opponent. The same also for natural card combinations, if a player wins from all opponents with natural card combinations, he won’t get scoop nor homerun bonus points.
When choosing the table, player can choose the table with the Swap Card feature. Here is the explanation of Swap Card feature table:
After every player has got their cards, every player has an opportunity to swap up to 3 cards that they do not want to be used. After every player has confirmed or the time has ended, the cards that are chosen will be shuffled in the middle and distributed randomly to all players that use the swap card feature.
This feature can help players get better cards for their hand. Please take note that you may get your card back since it is randomly distributed.
Here is the regular card combinations ranked from the strongest to the weakest:
Royal Flush
An Ace high Straight with the same suit (i.e; 10,J,Q,K, Ace all Hearts)
If two players have Royal Flush, the winner will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Straight Flush
Five consecutive cards with the same Suit ( i.e; 2.3,4,5,6 of Spade)
If two players have the same ranked Straight Flush, the winner will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Four of a Kind
Four cards of the same rank (i.e; 4,4,4,4, Ace)
Full House
Three of a kind and a pair in one hand ( i.e; 3,3,3,5,5 )
Full Houses will be ranked by comparing the Three of a kind of each hand to determine the winner.
Flush
Five cards with the same suit (i.e; 5 Diamond Cards)
If two players have a Flush, the player with the higher ranked suit will win, but if the suit is the same, then the rank of the cards will be compared. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
Straight
Five consecutive cards in value/rank (i.e; 2, 3, 4, 5, 6)
Three of a Kind
Three similar card value in one line (i.e. 4 Spade, 4 Diamond, 4 Heart with two any cards)
Two Pair
Two pairs in one line (i.e. 8 Spade, 8 Diamond and 3 Spade and 3 Diamond and any card)
Pair
Two cards with the same value/rank (i.e. 3 Spade and 3 Diamond)
If players have the same ranked Pair, the winner will be determined by comparing the suites of the Pairs. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
High Card
The highest card of the line with no other combination. Highest value is Ace If players have a High Card hand, the rank of the highest card will determine the winner. In case of a tie the next highest card will be compared.
Notes :
If you arrange the cards in the wrong order, you will automatically be considered losers.
Now you can start playing! Good luck and have fun!!
Blackjack is a card game where players compete directly against the dealer. A pure blackjack card is 2 cards consisting of Ace and one of these cards; jack, queen, and king or 10.
We are using 4 standard decks of cards for this game. In this game, you can choose to be a dealer or a player. If you decide to be a dealer you are required to have a minimum chip to be a dealer, depend on which table you want to play.
The dealer position is always on top and player position is below the dealer
Once the dealer has reached 17 or gone bust there is no more action. Bets are then settled on the following basis.
Note: The game will not start until the dealer and at least one player sit.
You must choose how much to bet and then choose the chip you want to bet and hit confirm bet button, you can hit clear bet if you want to cancel or chose last bet to place bet from the previous period.
You will be dealt two cards once you have placed your bet. Both will be face up. The dealer will also receive two cards, but only one will be face up.
After you have been dealt your hand, you must decide how to act. The two standard options are to hit or stand.
If you stand you will receive no more cards, so you then just have to wait to see what happens with the dealer’s hand.
If you hit, you will receive another card. You can keep hitting until your hand values 21 or you go bust. If you go bust, you will lose your bet at that point.
If the dealer’s exposed card is an ace, you will be given the option to insure against the dealer having a blackjack.
An insurance bet will cost you half your original bet. It pays out at 2:1 if the dealer does have a blackjack and loses if they don’t. In this example, the dealer doesn’t have a blackjack, so the insurance bet is lose.
If you are dealt two cards of the same value, you will have the option to split those cards into two hands. You have to place additional chips to the value of your initial bet if you choose to do this.
Each card will then form a new hand, and a further card will be dealt to each new hand. You then play those two hands as normal, with your initial bet on one hand and your additional bet on the other. Both of the hand still can make a pure blackjack (any card valued at 10 plus an ace) and both of the hand can hit more than 1 card up to maximum 7 card on each hand.
In some situations, you will be able to double your bet once your initial two cards have been dealt with.
When you double you are dealt one more card only. You then have to stick regardless of what this additional card is.
You have the option to surrender after your initial two cards are dealt with. When you surrender you forfeit half your bet, and take no further part in the round. And you will lose half of your bet if you surrender.
In this example, the player bets 10000 and the player only lose -5000
You can buy a jackpot in each round in the lower left column:
Jackpot calculation is a combination of 1 card in dealer’s hand and 2 cards in player’s hand
Example combination of Three of A Kind to win a jackpot
Dealer’s card: Ace
Player’s Card: Ace, Ace
Jackpot applies to both player or dealer. You can see jackpot prizes and Jackpot combination in the jackpot menu as in the picture below:
When you become the dealer, your options are limited. You can’t split, double, or surrender. You can only hit or stand.
Dealer must stand if they have 17 or above, and the dealer must hit when they have 16 or below. If they go bust then all the players still in the round will win.
Note : All the action of hit and stand is automatic, you don't have to do anything. The only option you can do is buy the jackpot
Good luck and have fun!
Super10 is a simple game inspired by Samgong game or Three Pictures. The difference is that we play Super10 among players while Samgong is played with a dealer.
At the beginning of the game, every players will get 2 (two) cards and 1 (one) additional card will be given so each player will have 3 (three) cards in a total.
Before the game starts, all players must place a bet (Ante) to build the pot prize to make the game more interesting.
The objective of this game is to get a high value from hand cards. The highest value is 10. The value of the cards are shown below.
The game will move clockwise, starting from the left side of the dealer button (previous winner). Before the game starts, all players must put their Ante (Ante is the required bet from all players before the game starts) according to the value that has been decided on the table list.
In this game, every player will receive 2 cards in the beginning and will receive another 1 card after that. Every player will have 3 cards in their hand and the player who has the highest card value wins the game.
Combination of 3 cards with the same value
Example of combination :
Consist of King, Queen or Jack cards in any suit (hearts, spades, clubs or diamonds)
Example of combination :
Combination of 3 cards with the total value of 10
Example of combination :
Combination of 3 cards with the total values of 20 or 30. Q, J and K card is counted as 10.
Example of combination :
Combination of 3 cards with the total value of 9
Example of combination :
Combination of 3 cards with the total value of 8
Example of combination :
Combination of 3 cards with the total value of 7
Example of combination :
Combination of 3 cards with the total value of 6
Example of combination :
Combination of 3 cards with the total value of 5
Example of combination :
Combination of 3 cards with the total value of 4
Example of combination :
Combination of 3 cards with the total value of 3
Example of combination :
Combination of 3 cards with the total value of 2
Example of combination :
Combination of 3 cards with the total value of 1
Example of combination :
Note:
If the total value of the cards has 2 digits (ex. 17), then the last number (ex. 7) will be set as the value. Each J, Q and K card will be counted as 10.
If there are 2 players or more having the same highest value, the winner will be decided according to the highest hand (K - A). If players also have the same hand cards, the winner will be decided according to the highest suit (1. Spades 2.Hearts 3. Clubs 4.Diamonds).
Pot Limit Omaha is an action-packed game derived from Texas Hold’em Poker. Players are given 4 cards (hole cards) after which betting rounds and 5 community cards will happen. Players must now have the best 5 card poker hand using exactly 2 cards from their hand and exactly 3 cards from the community cards.
The button determines which player at the table is the acting dealer. In Pot Limit Omaha the player on button, or last active player closest to the button, receives last action on all post-flop streets of play.
Before every new round, two players at the table are obligated to post blinds or forced bets that begin the wagering. Without these blinds, the game would be very boring because no one would be required to put any money into the pot.
Pot Limit Omaha will have Antes, this is a small amount which all the players seated on the table will put into the Pot before the hands starts. Antes are posted before the Blinds.
Minimum raise:The raise amount must be at least as much as the previous bet/raise in the same round.
Maximum raise:The size of active pot + all bets on table + ( 2 x call amount)
Example:Player1 bet 2000, and the total pot is 3000. Now, Player2 can raise to a maximum of 9000 (3000 + 2000 + (2 x 2000)).
Antes and Blinds are posted
Four Hole Cards (private cards) are dealt to each Player.
The 1st Betting Round starts from the player next the Dealer button going clock-wise.
The “Flop” comes out, these are three community cards dealt in the middle of the table.
2nd Betting round starts. Starting from the active player after the Dealer button.
The “Turn” is dealt after the Flop.
3rd Betting round starts.
The “River” is dealt after the Turn card.
4th and Final Betting round starts.
Players will take turns one at a time going clockwise, starting from the player after the dealer button or after the Big Blind (1st Betting Round). Players on their turn must take one of these actions:
Check:Take no action and let the next player take his turn. This action can only be taken if there is NO bet/raise to call.
Call:match the amount bet/raised by another player.
Bet/Raise:increase the bet within the specific limits of the game.
Fold:Discard your hole cards and surrender any claim to the Pot.
After the last Betting Round All players still in contest for the pot will compare Hands, the cards of the player with the best hand will be displayed.
The winner will be the player with the Best 5-card Poker Hand, using exactly 2 cards from the players hole cards and exactly 3 cards from the Community cards.
5-Card Poker Hands: Starting from Highest Valued hand to the Lowest Hand Combination.
Consists of the Ace, King, Queen, Jack and Ten of the same suite.
In the event of a tie: Highest rank at the top of the sequence wins. The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.
In the event of a tie: Highest four of a kind will win.
In the event of a tie: Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.
In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. The suit itself is never used to break a tie in poker.
In the event of a tie: Highest ranking card at the top of the sequence wins. Note: The Ace may be used at the highest or lowest of the ranks and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.
In the event of a tie: Highest ranking three of a kind will win. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.
In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.
In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.
In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.
Super bull (or Niu-Niu Poker) played with the player versus the dealer. In this game, the dealer takes turns clockwise between periods. This game is using 1 deck of cards.
In the beginning of the game, player have to decide how much chips they want to bet versus the dealer. Players are also able to use the “Last Bet” feature to re-bet using the amount of last period. Click “Confirm Bet” to confirm your betting amount.
Afterwards, all players including the dealer will receive 5 cards. The goal of Super Bull game is to divide the 5 cards into 2 parts which contain 3 cards for the first part and 2 cards for the second part. Player have to decide 3 cards for the first part to form a Bull which mean multiple of 10. Whereas the total point of the remaining 2 cards will be your point for that round (only the last digit is used as the point).
On Super Bull, Jack, Queen and King cards are worth 10 points, Ace cards worth 1 point and the rest worth as the face value.
For example as we can see on the picture, you can use two Queen cards and King to form a Bull (since it’s worth 30 points which is multiple of 10) and then the rest 2 cards will worth 9 points (Card 8 + Ace [1]) so your point is Bull 9.
You have to click the 3 cards to form a Bull (multiple of 10) and the 2 cards left will be your scores/points for that round. Or you can simply use the “Hint” button and the system will automatically find 3 cards from yours to form a Bull (if it is possible). When you’ve done setting your cards, press “Go” and please wait a moment until the other player finishes setting their card or until the timer runs out.
After the time runs out, all player cards will be open and your cards will be against the dealer cards or vice versa. The winner is determined by the higher Bull Point.
For instance on the picture, Player A (above) successfully forms a Bull and the total of the rest 2 cards is 12, since on Super Bull only the last digit is used, player A score is Bull 2. While player B (below) also successfully forms a Bull and the total of the rest 2 cards is 16 or 6, so Player B score is Bull 6 that means player B wins the round because he/she has a higher Bull.
If your score is tied with your opponent, the winner will be determined by the rank of your highest card versus the rank of your opponent's highest card. If the rank also tie, the winner is determined by looking at the suit of the card. (Spade>Heart>Clover>Diamond).
For example on the picture, the highest card of player A is 10 spade, while the highest card of player B is King diamond, so player B wins the round. (Note: Ace card is worth 1 on Super Bull game which means King card is the highest rank).
If you successfully form a Bull using 3 cards and the rest 2 cards also form a multiple of 10, you have succeeded form a Bull Bull. Bull Bull is the highest rank card in Super Bull game. If a player wins with Bull Bull card, they will be rewarded double of their bet. For instance, Player A bet 10,000 and win with Bull Bull, he/she will got 20,000 plus their initial bet.
If your opponent also got Bull Bull, the winner is determined by the rank of your highest card versus opponent’s card. (Note: Ace card is worth 1 on Super Bull game which means King card is the highest rank).
If a player wins with Bull 8 or Bull 9 cards, they will be rewarded double of their bet. For instance, player A bet 10,000 and won with Bull 8 or Bull 9 cards, he/she will get 20,000 and the opponent will lose 20,000.
If a player fails to form a Bull by using 3 cards out of their 5 cards, the player scored as No Bull. No Bull is the lowest rank of card in Super Bull game.
If your opponent also got No Bull, the winner will be determined by the rank of your highest card versus opponent’s card (Note: Ace card is worth 1 on Super Bull game which means King card is the highest rank).
Join the global jackpots currently already available in our game, with the latest jackpot system and bigger rewards, where you can buy a jackpot at a price of as small as 100 CHIPS.
Jackpot is not a necessity to buy, but we provide as an extra feature to the our loyal members
There are three jackpot chips that you can buy : 100 chips , 500 chips and 1000 chips
Prizes of Multi Jackpot system are as follow :
Card Conditions :
Such description above is the brief explanation of the Multi Jackpot. Thank you and congratulations on playing our game. We wish you all the goodluck!
How to Join
1. Click on the Tournament Tab to go to the Tournament Section.
2. Select the Tournament you want to join.
3. Click the Register button on the right side of the page.
4. When the tournament starts, go to the Tournament Lobby
5. And click on the Go to Table button and Start playing!
6. Once registered you may unregister (refund) anytime before the tournament starts if needed.
You can unregister the tournament only if the tournament hasn't started and you haven't entered to the table.
If you are registered but coming late to the tournament, you will have to pay the ante and the blinds every time your turn comes.
1. Date: Date and time when the Tournament Starts
2. Status:
Registering
Players may still register and unregister for this Tournament.
Registered
You are currently registered to this tournament
Players may only register & play in one tournament at a time.
Late Register
The Tournament has started but still allow players to register.
Running
The Tournament is ongoing and will not accept any more entries.
Completed
The Tournament has ended.
Cancelled
The tournament didn't start at all. It was canceled due to some requirements are not met.
3. Buy In: The amount to join the tournament (Prize contribution + entry fee).
4. Players: Indicates the current number of players registered for the Tournament.
5. Prize: Indicates the current amount of prize in the Prize Pool.
6. Register: You join the Tournament and play by paying the Buy In. May only be done during Registration and Late Registration period.
7. Unregister: To refund the Buy-in and get removed from the Tournament registrant. It can only be done before the tournament starting time.
8. Starting Chips: Indicates the chip amount given to each player to start the tournament.
9. Min/Max Players: Minimum and Maximum number of players that can register for the Tournament. If the minimum number of players is not reached the Tournament will be cancelled.
10. Prize List: Shows the Rank and equivalent amount of prize is given to the player that finishes in that Place/Rank(1st, 2nd, 3rd, etc…)
The Prize is awarded into your account wallet automatically when you get eliminated from the Tournament.
11. Players:
Real-time list of players, ranked according to current chip possession. Also, it shows the Prize payout for each rank.
12. Largest Stack: The chip count of the player with the most chips in the Tournament.
(If you are near this number you have the advantage!)
13. Average Stack: The average chip stack size considering the amount of players remaining in the Tournament and the total number of chips in play.
(If you are near this number you are still in a good position)
14. Small Stack: The chip count of the player with the lowest chip stack.
(If your chips are near this number you’re in danger of busting out!)
More important is that the total of your chip is at least 25 times the current Big Blind!
15. Table List: Shows the tables in the tournament and how many players are in each table.
16. Table Details: Select a table from the Table List to see the usernames of the players on the table, their rank and chip stack count.
17. Blind Structure: Shows how much the Small Blind/Big Blind, Ante and duration of each Level for the whole tournament.
18. Award Structure: The list of the Percentage from the Total Prize pool and amount that will be awarded to the winning players according to the Rank/Place.
1. There are no re-buys, once you lose all your chips you are out of the tournament. So play your best!
2. The Buy-in is your payment for joining the Tournament; The more players join the bigger the Prize will be!!
3. You may register and unregister for a Tournament during the registration period, but when the Tournament starts, players cannot unregister anymore.
4. There’s a minimum and a maximum number of players for a Tournament. If the minimum number of players is not reached the Tournament will be canceled. If the Maximum number of players is reached, registration
will be closed.
5. The tournament will end if the player is only one left.
6. If the tournament has started and you have not logged on, your chips will be blinded out until you log on and sit on your table.
7. You may not quit or leave the tournament as long as the you still have chips. If you did, then you will have to pay the blinds and antes, and your Hands will be automatically set to fold.
8. To win a cash prize, you must get eliminated in those ranks with a cash prize. It depends on the Prize Structure of the Tournament. The more registered players, the more ranks that have cash-prize will be.
9. The Blinds will increase every level.
10. There will be scheduled breaks during the Tournament.
11. If you fail to select an action until the timer runs out, by default, the action will be a check or a fold. Then, your account will be sat out. You may sit-In at any time so you may play the next upcoming Hand.
12. You may “sit in” by clicking the “Sit In” button located at the center of the player HUD.
Tutorial : What are Tcoins(TC)?
Answer : Tcoins is short for Tournament Coins, these coins are earned by players from playing at any of our games. Your Tcoins balance is displayed on the Main Lobby right below your wallet balance.
These Tcoins can be used to join our Tcoins exclusive Tournament Freerolls. Players may only join this Tournament Freeroll using Tcoins.
Tcoins have no monetary Value.
Tcoin Freerolls can be found at our Tournament Lobby.
Earning Tcoins is now capped at a maximum of 1.2Milllion Tcoins balance. If your current balance is over 1.2 Million you will not earn Tcoins until your balance is below the cap(1.2M Tcoins).